Apple’s iOS SDK is literally packed full of frameworks that leverage powerful APIs and technologies to afford developers with the ability to build some stunning apps. From the consumer side, that technical implementation is abstracted, meaning that the end-user simply benefits from the experience without any knowledge of what’s going on behind the scenes.
One of those powerful frameworks, ReplayKit, was introduced with iOS 9 last year, and has now been extended with the announcement of iOS 10 to offer live streaming video of exactly what is being displayed on an iPhone display.
ReplayKit was a bit of a silent assassin when it was launched. Developers have been using the framework for nearly twelve months to build apps that offer functionality like recording gameplay in a mobile game, and then sharing it with another person. This was deemed to be a pretty powerful feature at the time, but it wasn’t exactly “real-time”.
The advancements made to ReplayKit mean that iOS 10 will support live streaming of gameplay video from an iPhone or iPad while also being able to leverage the device’s microphone and front-facing camera for additional functionality. Similarly Apple is also bringing the feature to the Apple TV.
ReplayKit is an easy-to-use framework that enables players to share gameplay recordings or broadcast live games to players and viewers online. Watch how live broadcasting can help build community and create new fans for your apps and games. Understand the APIs to include player commentary via the microphone and front-facing camera on iPhone and iPad, and check out new support for ReplayKit on Apple TV.
Gameplay streaming has become a huge phenomenon over the last few years, and it looks like Apple is trying to gain a piece of that pie with the upgrade of ReplayKit. Gamers will not only be able to live stream their own gaming sessions through compatible games, but will also be able to add their own commentary and video over the top of it by using the microphone and front camera on the device.
One of the great things is that Apple has constructed the APIs in such a manner that it should only require a few lines of code for developers to make their games compatible. Developers can of course start getting their games ready for this new feature right now thanks to the availability of the iOS 10 SDK and Xcode 8.
(source: Apple)
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